My Game audio journey..

..began with a passion for playing videogames and working with sound. So for me it was a natural conclusion to connect these things, and since I started studying in Trossingen I have been able to learn a lot about the technical aspects, sound design, what game audio is and the possibilities.
In the last couple of years I have regularly been involved in projects and game jams,
making games, working with skilled creatives from many different fields
and getting to know wonderful people!

Bachelor Thesis

My bachelor project, where I developed a music system in Wwise that uses aleatoric techniques to produce a generative soundtrack.

Play here (Windows):
Google Drive

Unity
Wwise
Composition
Dynamic Music
Game Design

Therapee

A fun, skillbased minigame created in Unity and Wwise. The soundtrack is fully diegetic and, together with the immersive sound design, adds story and context to the gameplay.

Play here (Windows):
https://globalgamejam.org/2022/games/thera-pee-1

Unity
Wwise
Composition
Sound Design
Interdisciplinary Communication
Game Design

Platformer Game

A project where I combined 8-Bit and modern rock music for an adaptive soundtrack in Unreal 4 and FMOD and also reworked the sound design.

Unreal Engine 4
FMOD
Adaptive Music
Composition
Sound Design
Blueprints

Viking Village

A project where I explored the immersive effect of sound and music in games, created in Unity and Wwise. The level is brought to life through sound and I also created two versions, one with a peaceful, positive mood and one with a scary mood.

Unity
Wwise
Composition
Sound Design
C#

Back To Earth

A relaxing 3D mobile game for Android. I composed the soundtrack, did sound design, recorded and edited voice over and implemented everything with Wwise.

Play here (Android APK):
Google Drive

Unity
Wwise
Composition
Sound Design
Game Design

Isolation

A prototype for a game design document of a 2D point and click adventure. I designed and prototyped a generative music system and implemented it with FMOD.

Unity
FMOD
Adaptive Music
Composition
Sound Design
Game Design

Where I Came From

An emotional story-driven puzzle adventure. In our team of two I was responsible for the creation of music and sound, its implementation with FMOD and all the 2D art for the game.

Play here (Windows):
https://globalgamejam.org/2023/games/where-i-came-9

Unity
FMOD
Composition
Sound Design
Game Design

Stress Test

An arcade-like 3D adventure game. I composed dynamic music, did sound design and implemented the audio systems with Wwise.

Play here (Windows):
https://globalgamejam.org/2021/games/stresstest-2

Unity
Wwise
Adaptive Music
Composition
Sound Design
Interdisciplinary Communication
Game Design

THE CURSE OF THE BLACK FOREST

A short web-based visual novel. I did everything from music and artwork to narration, game design and programming.

Play here (Chromium Browser only):
The Curse Of The Black Forest (maxkrumm.github.io)

Composition
Sound Design
Game Design
Typescript
CSS
Narrative Design

IDYLL

A 2D jump and run prototype for an advanced dynamic music system. I worked with a group of composers on the music, but also did the implementation with Wwise, most of the programming as well as some character art.

Unity
Wwise
Adaptive Music
Composition
Game Design
C#

FLOWL

A cute 3D puzzle adventure game with a time-reverse mechanic. I mainly did composition, sound design and implementation with Wwise.

Play here (Windows):
https://globalgamejam.org/2020/games/rewind-5

Unity
Wwise
Composition
Sound Design
Interdisciplinary Communication
Game Design

MAESTRO AL DENTE

A skill-based 2D music game with classical music. I did composition, sound design and helped with the implementation working with MIDI files.

Play here (Windows):
https://www.chasing-carrots.com/jam/itfs/maestro/index.html

Defold
Composition
Sound Design
Interdisciplinary Communication
Game Design